Or, with fast lateral movement where parts of the swiftly moving scenery appear to "hang" in the air longer than they should do. Generally speaking, where you're most likely to see a torn frame is in big, scene-changing effects (enormous explosions, Gears of War style, for example). Sometimes a game simply looks cleaner than it actually is.
However, during in-game, you can easily be forgiven for not noticing so much of the tearing on the PS3 version, and it is an interesting example of how the mathematical certainties of automated analysis do not always tally with the perceptions of the human eye. Xbox 360 is also prone to dropping out of v-sync to maintain frame-rate, but it clearly happens far less often. It is noticeable on scenes packed with cars, but most impactful on the replays. Yes, similar to GRID, the biggest dividing line between the two games once again comes down to the v-sync issue, with the PS3 game once again demonstrating a tangibly larger amount of torn frames. with one exception.īoth like-for-like and rolling gameplay scenes are compared in this demo analysis of DiRT 2. Aside from a few other minor, almost imperceptible visual differences, the games are closely matched. On PS3, you'll notice an almost interlacing-type effect (known as alpha to coverage) which reduces the amount of fill rate and bandwidth used on transparent effects. You'll doubtless spot a few minor presentational differences between the visuals in the game as you check out the analysis video, in particular in the way that transparent alpha textures are handled.
So in terms of the basic brass tacks of the visuals, you're looking at native 720p for both versions, with the Xbox 360 using top-end 4x multisampling anti-aliasing to give a very clean presentation, while the PS3 drops down to 2x - an effect not quite so pronounced in this new game as it was in GRID. Powered by Codemasters' own EGO engine (in itself, an off-shoot of the multi-platform Phyre tech being championed in dev circles by Sony), DiRT 2 appears to be using essentially the same technological underpinnings as last year's Race Driver: GRID.
Continued abuse of our services will cause your IP address to be blocked indefinitely.We've already taken a look at the underlying tech in DiRT 2 based on the initial b-roll Codemasters supplied to Eurogamer TV, but last week's release of the playable demo was the first hands-on experience we've had with the console versions of the new McRae game. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.
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